Video game graphics have achieved such a jaw-dropping likeness to reality that an avid player of Grand Theft Auto Vice City might arrive in Miami and experience a sensation of déjà vu, although he has never been there before. This phenomenon is called “ludic proxy.”
How is the increasing amount of time we spend peering into video screens affecting the way we walk through the real world? Ludic Proxy is a multi-lingual, multi-media play exploring the culture of gaming, video simulation and technology, which has become so ubiquitous that it transcends nation, language, and custom. The piece explores the tenuous line between reality and fantasy through interweaving narratives that unfold within an immersive theatrical landscape:
- Relatives of a pregnant woman living in Fukushima urge her to evacuate. Instead she purchases a dosimeter to evaluate the radiation risk herself;
- A woman becomes obsessed with a video game when she recognizes its setting as her hometown Pripyat, abandoned after the Chernobyl crisis;
- Technology figures prominently throughout a female soldier’s journey as she undergoes training, deployment to Iraq, and reintegration with society.