May 21st, 2012 | Published in News
Development on Ludic Proxy has officially begun! Throughout May 2012 we will be workshopping and experimenting and refining our ideas/vision. Our first day of workshopping was more of a brainstorm/production meeting with myself, Jeanette Yew (video/lights), Jian Jung (set), Magin Schantz (collaborating actor), and Caitlin Bartow (intern).
After discussing the origins of the project (which I suppose I’ll get into on another post), we identified some of the questions we wanted to investigate during this workshop period:
What is the relationship between nostalgia and memory?
What is the difference between the real and the imagined? And how do we portray that on stage?
What are the spatial relationships between the audience and the
How can the audience engage and or participate in the piece?
What is the definition of a game? Is any interactive art also considered a game?
What is the difference between art and game? Is there a difference?
How does the alternative reality of videogames affect the way people perceive
reality and are consumed by it?
To what extent will the form of the play mimic gameplay?
How do we want to use time to invoke a sense of altered reality?
Does the form of the piece want to extend outside of the space?
Do we want to create an environmental experience for the audience
leading up to the piece?
How do we simultaneously treat the audience both as individuals and as a group?
How do we create weather on stage?
How does one create a radioactive environment?
And that’s just the tip of the iceberg…
We have been collecting inspiration and thought-provoking articles/ideas/images/sound bytes on this tumblr blog — check it out!